Health & Environmental Research Online (HERO)


Print Feedback Export to File
7250816 
Journal Article 
Computer Games and Its Effect on Attribution of Learned Helplessness Students 
Hajiarbabi, F; Ahadi, H; Delavar, Ali; Asadzadeh, H; , 
2012 
Life Science Journal
ISSN: 1097-8135 
MARSLAND PRESS 
LANSING 
1510-1517 
English 
Games are increasingly being used as educational tools. Many cognitive skills of a child may be observed during computer game play and in part because they are presumed to enhance student motivation. Motivation is important in learning contexts because it can lead students to make greater effort, seek greater challenges, set higher goals, and has higher achievement. We look at student motivation in games from the viewpoint of attribution theory, which predicts more learning by students who make attributions along certain dimensions, and thus may provide a way of examining this claim in more detail. The goal of this research was to study to determine the effect of Instruction based on Computer games on reducing learned helplessness among the female students, who were studying in Mashhad in 2010-2011 academic years. Selection was random sampling. In this research, the subjects were 40 students of fourth and fifth grade of elementary school female students who were identified as learned helplessness by children's attribution-style questionnaire (CASQ). The experimental and controlled groups were selected randomly. Experimental group was affected by dependent variables for 10 sessions, each session 45 minutes. The method of instruction was based on computer games and research design was experimental. Then posttest was taken from both groups. Covariance analyses and t test were used to analyze the research results. The results showed that there was a significant difference between experimental and control groups (p <= 0.05). The practical purpose of this study is to make use of the research findings in education and counseling. [Fateme Hajiarbabi, Hassan Ahadi, Ali Delavar, Hasan Asadzadeh. Computer Games and Its Effect on Attribution of Learned Helplessness Students. Life Sci J 2012;9(3):1510-1517] (ISSN:1097-8135). http://www.lifesciencesite.com. 220 
computer games; learned helplessness; attribution; motivation